2. Choices in stages

In the last lesson, we learned how to organise possibilities so that nothing is missed and nothing is counted twice.

Now we are going to discover a shortcut that lets us count many possibilities without listing them all.

Choices in stages
One choice, then another, then another...
Stage 1
3
choices
×
Stage 2
2
choices
=
Total
6
outcomes

From a tree to multiplication

In Lesson 1, we counted outfits made from 3 T-shirts and 2 pairs of trousers.

↻ Recall the tree diagram
START
Red
Black Grey
Blue
Black Grey
Green
Black Grey

3 first choices, then 2 choices from each one

There are 3 choices at the first stage. From each of those, there are 2 choices at the second stage.

So instead of counting the six endpoints one by one, we can write:

3 × 2 = 6

That multiplication is not a coincidence.

1 · Main idea
Multiply the number of choices at each stage

If there are a choices at one stage and, for each of them, b choices at the next stage, then there are a × b possible outcomes.

Method practice
Practice the multiplication idea

Use a tree, a table/list, or multiplication. If you can, check one problem a second way.

Ice cream · 4 flavours and 3 cones

How many different flavour-and-cone choices are possible?

Show answer

4 × 3 = 12.

Game character · 3 hairstyles, 4 shirts, 2 shoes

How many different characters can be built?

Show answer

3 × 4 × 2 = 24.

2. Does the order of the stages matter?

We can organise the same possibilities in different orders. The total does not change.

3 choices, then 4
3 × 4 = 12
4 choices, then 3
4 × 3 = 12
Same outcomes, different organisation. We can count the stages in either order and get the same total.
A maths word you may hear: this is called the commutative property of multiplication. It means that changing the order does not change the answer: a × b = b × a.

3. What if the same choices are available again?

Sometimes making one choice does not remove anything. Each new stage starts again with the full set of possibilities.

Mini game
Roll a die three times

Roll the die. After each roll, notice how many outcomes are still available for the next one.

⚄
Possible outcomes on every roll
⚀⚁⚂⚃⚄⚅

6 choices are available before the first roll.

Your rolls
—

Without JavaScript: each roll always has 6 possible outcomes, so three rolls give 6 × 6 × 6 = 216.

General pattern: if every stage has the same n choices and there are three stages, the total is n × n × n = n³.

4. What if a choice is used up?

Now change just one rule: once a choice has been used, it cannot be used again.

Mini game
Use a choice, then watch the pool shrink

Pick any tile. You cannot use it again. Continue until you have made three choices.

Stage 1
4 choices
Stage 2
3 choices
Stage 3
2 choices
Start with 4 available choices. Pick one.
4 × 3 × 2 = 24

Without JavaScript: once one of 4 choices is used, 3 remain; then 2 remain. So 4 × 3 × 2 = 24.

The contrast matters:
Repeated roll: 6, 6, 6 — the choices reset.
No repetition: 4, 3, 2 — the pool shrinks.
Practice all four ideas
What is happening to the choices?

Before calculating, identify the structure: ordinary stages, reordered stages, choices that reset, or choices that shrink.

1 · A café has 3 sandwiches and 5 drinks. How many sandwich-and-drink combinations?

Ordinary stages: 3 × 5 = 15.

You could draw 3 first branches, each with 5 endings.

2 · Count the same café choices starting with drinks instead.

5 × 3 = 15.

The organisation changed, but the outcomes did not: 3 × 5 = 5 × 3.

3 · A spinner has 4 equal labelled sectors and is spun three times.

The choices reset: every spin still has 4 possible outcomes.

4 × 4 × 4 = 64

4 · Choose 3 different cards from 6, one after another, without putting them back.

The choices shrink: 6 choices, then 5, then 4.

6 × 5 × 4 = 120

5 · Which is different: rolling a die twice, or choosing two different objects from five?

Rolling: 6 × 6 because the choices reset.

Choosing without repetition: 5 × 4 because one option is used up.

The key question is whether an earlier choice changes what remains available.

Challenge
Mystery balls

A box contains some yellow balls, some blue balls and some red balls.

You make a selection by choosing one yellow ball, one blue ball and one red ball.

There are exactly 24 different ways to make such a selection.

What could the numbers of yellow, blue and red balls be? Find as many possibilities as you can.
💡
Learning tip If there are y yellow balls, b blue balls and r red balls, what does the multiplication principle tell you about y × b × r?
Reveal answer

We need three positive whole numbers whose product is 24.

Ignoring colour order for a moment:

1, 1, 24 1, 2, 12 1, 3, 8 1, 4, 6 2, 2, 6 2, 3, 4

Because yellow, blue and red are different colours, swapping these numbers between colours gives further configurations.

Now add a constraint:

There are 9 balls altogether. What can you now say about the three numbers?

Reveal answer

We need the three numbers to have product 24 and sum 9.

2, 3, 4

So there must be 2 of one colour, 3 of another and 4 of the third.

One final clue:

There are more red balls than blue balls, and more blue balls than yellow balls. How many of each colour are there?

Reveal answer

2 yellow, 3 blue and 4 red.

Look more closely
What if the branches are not all the same?

The multiplication shortcut works immediately when every choice at one stage has the same number of choices after it. But real counting problems are often less tidy.

Draw one card, then make a second choice.

If the card is red, roll a die. If the card is black, toss a coin.

START
RED
1 2 3 4 5 6
BLACK
H T
How many complete outcomes are shown by the tree?
💡
Learning tipCount the endpoints. Do not multiply 2 × 6: the two first branches do not both lead to six choices.
Reveal answer

The red branch gives 6 outcomes. The black branch gives 2.

6 + 2 = 8

Here we add separate branches. The multiplication principle cannot be used as one single product because the number of later choices depends on the first choice.

A useful question: Before multiplying, ask: does every branch really have the same number of choices after it?
Build the possibilities
A code with rules

Make a 3-character code using A, B, C, 1, 2.

Rule 1
The first character must be a letter.
Rule 2
Digits may not repeat.
Rule 3
Letters may repeat.

Work stage by stage. How many choices are available at each position?

Position 1

3 choices: A, B or C.

Position 2

5 choices. No digit has yet been used, so A, B, C, 1 or 2 are all possible.

Position 3

This now depends on position 2. If position 2 was a letter, there are 5 choices. If it was a digit, only 4 remain because that digit cannot repeat.

Can this be counted with one simple product such as 3 × 5 × ?
💡
Learning tipThe third-stage number changes according to what happened at the second stage. Split into cases.
Reveal a counting route

For each of the 3 possible first letters, split the second character into two cases.

Second character is a letter

3 choices for position 2, then 5 choices for position 3.

3 × 5 = 15
Second character is a digit

2 choices for position 2, then 4 choices for position 3.

2 × 4 = 8

So after fixing the first letter there are 15 + 8 = 23 possibilities.

3 × 23 = 69

There are 69 valid codes.

Practice puzzle
Different cases

A café offers 4 types of sandwich and 3 types of drink.

Choose one sandwich. You can have it on its own, or add one drink.

Sandwich only
4
+
Sandwich + drink
4 × 3
How many different orders are possible?
💡
Learning tip There are two different kinds of order. Count each kind separately.
Reveal answer

Sandwich only: 4 possibilities.

Sandwich and drink: 4 × 3 = 12 possibilities.

4 + 12 = 16

There are 16 different orders.

Important distinction
Multiply through stages but add separate cases
× Multiply
one choice followed by another
+ Add
one case or another case

What have we learned?

Counting in stages is really about tracking how many choices are available at each step.

1 · Multiply through stages
If one stage has a choices and the next has b, the total is often a × b.
2 · Reordering does not change the total
For independent stages, a × b = b × a. We can organise the same outcomes in a different order.
3 · Sometimes choices reset
Rolling a die again gives the full 6 choices each time: 6 × 6 × 6.
4 · Sometimes choices shrink
If a choice cannot be reused, the number available can fall: 4 × 3 × 2.
The question to ask before multiplying
How many choices are really available at this stage?

In simpler problems, every branch behaves the same way and one product counts everything. In harder problems, later choices may depend on earlier ones, so we may need to split the problem into cases and add the separate totals.

A useful habit: do not multiply automatically. First decide whether the choices stay the same, shrink, or depend on what happened earlier.
Printable resources
Counting & Combinatorics Lesson 2 – Choices in Stages printable maths resources
Lesson 2 Handout & Exercises

Download the printable handout, exercises and answers for Choices in stages.

Find the resources →

Next: Arrangements

What happens when we arrange several different objects in order?

Why do the numbers 1, 2, 6, 24, 120, … keep appearing?

That leads us to factorials and permutations.

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