4. Slide, turn, flip

A shape can move without becoming a different shape. It can travel across the page, spin around, or turn over like a card.

In this lesson, you will experiment with three moves and work out what stays the same.

Try it

Which one does not belong?

The same little shape appears four times below. Three pictures only move it. One actually changes its shape.

A
B
C
D
Reveal
D does not belong. It has been stretched. A, B and C keep exactly the same size and shape.

Move a shape yourself

Cut out a simple shape from scrap paper — an arrow, an L-shape or anything else that is clearly different on its two sides. Put it on the table and try these moves before learning their names.

➡️
Move 1

Push the shape across the table without turning it.

🔄
Move 2

Keep one point fixed and spin the shape around.

↔️
Move 3

Turn the shape over as if a mirror line were beside it.

Transformation lab

Use the interactive lab to move the same asymmetric shape around a grid. Try making a move, then ask: what changed, and what stayed the same?

⛶ Go full screen

Now give the moves their mathematical names

Definition

Slide = translation

A translation moves every point the same distance in the same direction. The shape does not turn.

Definition

Turn = rotation

A rotation turns a shape around a fixed point called the centre of rotation.

Definition

Flip = reflection

A reflection makes a mirror image across a line. You met this move in the last lesson.

Important rule
A slide, turn or flip changes the position or orientation of a shape — but not its size or shape.

Mathematicians call these rigid transformations.

Which move was it?

Imagine a little arrow pointing up. Decide which transformation happened before opening each answer.

The arrow is still pointing up, but it is 5 squares to the right.

Reveal
A translation — a slide.

The arrow is now pointing right and has turned around the same point.

Reveal
A rotation — a quarter turn clockwise.

A crooked L-shape now faces the opposite way, as if seen in a mirror.

Reveal
A reflection — a flip.

Be the robot

Try it

Follow transformation instructions

Stand facing the front of the room. Someone else is the programmer.

Try instructions such as:

Slide two steps right → turn a quarter turn clockwise → slide three steps forward → flip the paper arrow you are holding.

Can your programmer describe your final position before you move? Then swap roles.

Does the order matter?

Suppose you want to do two things. Does it matter which one you do first?

Think about this

Socks and shoes

Imagine getting dressed.

🧦 → 👟
Socks first, then shoes

This works.

👟 → 🧦
Shoes first, then socks

Not quite the same result!

The same two actions can give a different result when we change their order.

Transformations can behave like this too. Try a turn followed by a flip, then compare it with a flip followed by a turn.

Before starting the animation, make a prediction: will the shape finish in the same place and facing the same way?

What did you notice?

In general, doing a rotation and then a reflection does not give the same result as doing the reflection first and then the rotation.

Mathematicians say that these transformations do not always commute: changing the order can change the final result.

Go further

Try inventing your own pair of transformations.

For example: turn then slide, slide then turn, or flip then slide. Does reversing the order always change the result?

Go further: make a transformation pattern

Take one small asymmetric motif — perhaps a lightning bolt, fish, leaf or invented symbol. Repeat it across a page using just one rule:

Only slides
What pattern appears?
Only turns
Can you make a rosette?
Only flips
Can you make alternating pairs?

In the next lesson, we will look for these ideas outside our diagrams — in art, plants, animals, buildings and other patterns around us.

Your ideas matter

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